Bethesda's released another tasty-looking batch of Elder Scrolls V: Skyrim screens, some of which we've seen before and some of which are new. They all feature imposing looking characters, including elfs, orcs and other races, and most look primed to attack.To see the title in rmtan, check out the first in-game footage, which was released last month.Skyrim's out on November 11. Here's what you'll get in the Collector's Edition. CVG Staff
rmt2011年9月26日月曜日
Insomniac doesn't rule out more Resistanc
The Resistance saga is completed in Resistance 3 but there's much more to come from the franchise as far as Insomniac writer Jon Paquette is concerned. Talking to CVG in a recent interview, the FPS scribe implied that the story of series leads Nathan Hale and Joe Capelli was well and truly over - but that's not necessarily the end of the Resistance universe in games."At the end of this game it feels like a satisfying ending," he said. "I wanted to make sure that when you finished this game there were no cliff-hangers to make you wonder what's going to happen next. "It was really important to me to make it feel like the end of the saga. At the same time it was also important to make sure it felt like part of the saga. The story of Nathan Hale and Joe Capelli spans three games, but at the end of this it feels like that's one complete story."But Paquette went on to suggest that Resistance universe is much bigger than Hale and Capelli. When we questioned whether the writer was burned out and lookrmtio move on to new things, he responded enthusiastically:"Not at all. The franchise is really strong and I think the universe is great to play in. "You saw the reveal of Burning Skies [for PS Vita] over at Gamescom and that's just one example of another game that could be made on a different piece of hardware, with a different main character but in the same universe. "I think it's still fertile ground."Resistance 3 is out this Friday, September 9. Read our Resistance 3 review if you're thinking about buying it. Tom Pakinkis
rmt2011年9月25日日曜日
Dark Souls trailer warns Prepare to die
Namco's launched a new cinematic trailer for Dark Souls.Much like last week's GamesCom trailer, it threatens death from every angle, this time usually at the hands of giant beasts. Watch in HD No comments yetrmt,the first! Dark Souls hits Japan on September 22, followed by a US release on October 4 and a European one three days later. Tom Ivan
rmt2011年9月23日金曜日
Divinity 2 The Dragon Knight Saga Review
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-Drags on at first。
At some point in the game (just to not spoil you) players will gain the powrmte transform into a dragon, which does not really look much like a dragon and more of a scaled bat. The good part is that you can fly, breathe fire, and take out enemy artillery as you do your quests. While you can't transform into a dragon in tight places like dungeons, it's always a treat to fly around and explore knowing that you are a lot stronger than everyone below you. Also, aside from having unique dragon skills, players also get items and equipment that can only be worn in their dragon form. It's not really as diverse as Human armor sets, but I’m glad to know that the developers put in the extra effort to give the dragon form some RPG depth.。
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The Flames of Vengeance Expansion takes place immediately after the Eco Draconis campaign and revolves around the land of Aleroth (the last area of the first game). While players may be tempted to srmttwith it due to the darker and much more attractive character screen, I would advise you to finish the first campaign before pushing through with this expansion. In this expansion game, players are given level 35 starter character, which by far will be a half-baked character without proper skills provided that you did not finish the main game. Just another reason to make your way through the chapters in order!。
After creating their character, players start out as a newbie Dragon Slayer who is about to be welcomed into the order. Honestly I was enthralled by the overall concept of Dragon Slayers in this game where they forget everything about their past, gain mind-reading abilities, and the best part, get glowing white dragon eyes. The story starts off very slow, meaning you will be doing a lot of irrelevant tasks such as listening to gossip and scaring people to pay their debts; however, the game will be pretty hard to leave the computer once the story picks up. You encounter a dragon which at the time is your target, who will tell you that ons are not really the threat to the world and are currently fighting for a bigger cause. Sadly, tis all I can tell you, for you have to discover what happens next on your own.。
If you like Dragon warriors, Dragon eyes, and particularly everything Draconic, then you will definitely enjoy this game. Divinity II: The Dragon Knight Saga is not really a new game overall, but rather a remastered version of the original game 'Divinity II: Ego Draconis' and its awesome expansion Flames of Vengeance. Since the first game got a lot of major criticisms regarding bugs and other graphic issues, Larian Studios decided to give it another shot, especially since the game has a lot of potential as an action RPG. Ego Draconics played in an extremely bad manner, and most of the other reviewers deemed its Xbox360 counterpart as 'completely unplayable'. Funny though, since the REMASTERED game still had some issues shortly after being launched. The PC version seems to have encountered some frame rate issues, even if your PC meets the required standards on the box. The game however was patched, allowing players to set their desired frame rate capacity (silly, I know). Anyway, enough buil, and let's get down to the real content.。
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-Great characters。
The game is of an Action RPG rather than one that requires simulation and strategy. Once you enter combat, you just continue hacking and slashing or using Slayer abilities to kill your opponents. It's not really such a bad thing since the characters move exquisitely, but it may get a little repetitive since this IS an RPG, and far from a hack and slash game. As players level up, they gain points that must be distributed in the skill selection menu in order to gain that particular power. There are tons of skills to choose from, and trying them all out was always a treat.。
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-Epic story。
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-Tons of voice acting。
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The graphics, in my opinion, are mid ranged by today’s standards. They are not really as breathtaking as Dragon Age on the PC, but it looked marvelous despite the comparison. The armor sets look great, the characters look dashing, and the areas look diverse and colorful. The game suffers from a bunch of graphical glitches at times, such as clipping and frame rate issues. The frame rate option is actually a good add-on, but I would advise players to not boost it all the way up, unless they want to suffer some intense motion lag and weird bugs. The sorack on the other hand is most appealing, and really emphasizes the fact that you are on this epic adventure where the world is against you as you work your way towards your goal to save the world.。
-Good looking graphics (it looks good!)。
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By: Kei Beneza (Dividelife), Onrpg Journalist。
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Overall I would say that the game really had a lot of potential. Too bad the bugs really annoyed the hell out of me. One time I was fighting monsters, and the next thing I knew, I went through the floor and fell forever. The game really had a lot of bugs, but the expansion was pretty flawless. It's great that Larian studios decided to remaster this epic story, even though the remastered von felt like a rebugged one. Anyway, I still believe that people would have oodles of fun playing this, as long as they stay away from the original Ego Draconis and buy this bundle instead. You won't regret it.。
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-Glitchy graphics, even for a supposedly remastered game。
-Dragon mode。
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-Tons of bugs
2011年9月22日木曜日
Racing game genre decline not helped by '
The unfortunate demise of studios such as Black Rock and Bizarre Creations might be an indication of waning interest in the racing game genre. Activision boss Eric Hirshberg made it clear he thinks that a decline in the driving/racing game genre was a key factor in the decision to close the Project Gotham Racing studio, Bizarre Creations.However Jason DeLong, executive producer at EA and current steward for Need for Speed: The Run, has told CVG that enforced 'evolution' of the genre hasn't helped matters."I think one of the issues with racing developers is that they felt that things needed to change in order for things to continue to do well and as a result there's been a lot of quote/unquote 'innovations' in the racing space, which maybe was not necessarily the best focus" said DeLong.Continuing on the NFS veteran said he feels wish fulfilment is a big part of making a good racing game, often with thermt successful titles being those that effectively satisfy the player's driving fantasies. "I think at the end of the day a successful racing game is one that makes someone feel like a hero. Being able to pick up a controller, get behind the wheel of a 500 horsepower car that costs $200,000 and just drive it masterfully across an amazing landscape, that is what people want. If you deliver on that promise then I think you're three-quarters of the way there" he added.EA showed off Need for Speed: The Run at E3, it is the first game in the franchise to feature 'out-of-car' action sequences.
rmt2011年9月21日水曜日
Zentia Tour Have Fire Monkey, Will Travel
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Cross-dresser。
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Zentia Tour: Have Fire Monkey, Will Travel
By Jonathan (Ardua) Doyle, OnRPG Journalist。
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Very quickly you are presented with an egg, mine hatched a cat. No I have no idea whrmtyot a cat from an egg, must have something to do with the fact that it knows the location ofeverything. Your pet is your hrmte in all things, but most importantly in travel. If there is underlined text in any quest, click and hit the big friendly button on your pets skill bar and it will autopath you. No more following of the magic yellow arrows for you... well that's not true you still follow the arrows but the magic egg animal will do it all for you. Not to be out-done, Mulberry Village (your starting area) will soon give you a donkey to make the travel even faster, also from an egg.。
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The second thing that popped out at me as clever was the on not to simply give over my various loot bits to a vendor but to peddle them myself. Granted, when push comes to shove, if you need inventory space, heading to the vendor will likely be your primary means of getting cash and unloading your burden. Still the ability to pop up my own little stall filled with items I have come across at prices I have chosen really pleased me. Again this strikes me as something that will bring people together. I was not however impressed by the vanity clothing items I came across. I'm having enough trouble with the cute, you don't need to make me look like a cross dresser.。
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Cloud Taxi。
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Cons:
- Unfortunately out of place "westernization"
- Certain to be too cute for many.
- No clear reason behind your quest initially.。
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I can't be all negative on the game. Even if my first impression is one of "cute" there were still things that I had not seen before. If you move around many games or even review many, new things are always a pleasure. Of course I know I haven't seen it all so what I may find new and thus good could be old hat to some of you. First up in Zentia was a tool handed out to all players that would allow them to solicit help from the player base if ever they became stuck on a quest. Having the ability to reward other people for coming elp you where you are stuck is certainly clever and I imagine it will help foster a close game population in the future.。
Zentia isn't the game for me, but I never set out thinking it would be. That said however, I can see why it would be the game of choice for many people. It's clean visuals, clearly explained quests and multitude of class options means that if you aren't sticking your kids on it (or don't have any... I don't suggest borrowing any) it can be quite a pleasant distraction in another window. Set your auto path and go back to writing that serious mail in serious world before popping back to the world of Zentia to set your fire monkey on some deserving guys. Ardy says give it a look.。
Here is where I am in two minds about Zentia. Visually the game is very appealing. My little fire-mage certainly could break out pretty little flame effects and every so often I'd come across pretty sights and enjoy the eastern vibes. Everything feels like it should for the setting presented. My problem comes in towards the end of the tutorial when you are taken on a flying cloud ride to the Serene City. I was at first very glad to have a little exposition. Helping Mulberry Village was enjoyable but I never really knew why I was doing any of it, so some explanation was more than welcome. Up until the moment the little fat cloud taxi man started talking well... like a taxi man. Little magical Eastern Myth fat cloud men should not be telling me to kick ass and that they will catch me on the flip side. Then again maybe I'm taking it all a little too seriously. What I have of Zentia is coherent in its own way, even if the text has been given an unfortunate western spin.。
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Pros:
- Clean and quirky visual style.
- Easy to pick up and progress.
- Plenty of tools given to players.。
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Quests and tools come quiet easily through the Zentia tutorial area and into the Serene City proper. I had some trouble getting used to the static camera view and so opted to swing it around as I felt necessary. Click on a loca and off you. Need to get somewhere further afield? Well then you should ask your omniscient pet.。
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In a word, this game is cute. In several words, because "cute" doesn't quite tell you what youd to know about anything, Zentia is a quick, easy and visually pleasing distraction. Why "cute" for the description? Well from the opening cinematic to the character selection to the tutorial region, it simply is the best descriptor. I must admit most of the time I was unsure why I was doing any given quest beyond the fact that some short guy or guy in a dress insisted I should. Not all is lost though. The game, and it is a game outside my normal experience, lends itself to quick play. Pick it up, knock out a few quests of varying difficulty and put it down. At least that's how I would approach it. Children however may well eat this up. Your avatar is even a child of sorts and there is a casual ease in picking up a quest, following it to its conclusion and getting your reward.。
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Skills are responsive, aggro in the tutorial is typically a non issue and lets you get used to your various abilities without eating dirt every time yander into an unpleasant area. Certainly at this stage in the beta process I have no complaints about the gameplay. Everything was stable and enjoyable on that front.
2011年9月20日火曜日
Ice-T unboxes Gears of War 3 Xbox, Lancer
It's going down. Ice-T yo, unboxing the limited edition Gears of War 3 Xbox bundle. That's right. Boom. Ahem. Rap star Ice-T voiced the character Griffin in the game, which is probably why Epic lobbed him the swanky Xbox almost two weeks ahead of its September 20 launch. It's a 320GB black and red 360 with two custom-designed controllers priced at $399. Thrmtedle also includes a copy of Gears of War 3, a wired headset and a download token for bonus game content, including the Infected Omen Weapon Pack and the Adam Fenix character for use in multiplayer.Also, the power and eject buttons have been customised with unique sounds from the "Gears of War" universe, which is possibly the best perk of all, but Ice doesn't show you that because he probably hasn't the foggiest. But hey, it's Ice-T so that's okay.He also unwraps an awesome full-size Lancer model. Yeah boy. Mike Jackson
rmt2011年9月19日月曜日
Mu Online
Overview
Mu Online is a 3D MMORPG (Massively Multiplayer Role-plrmta game) developed by Webzen. It is set in medevial times, and you may choose from three classes: Dark Knight, Dark Wizard, and Elf. You may also create a Magic Gladiator, a mix between a Dark Knight and a Dark Wizard, but you must get a character to level 220 before you can have access to him. There is no character creation system, every class member looks the same. You control your character with your mouse, and use the "Q", "W", and "E" keys for shortcuts in the use of items (health and mana potions, etc.). Now, on to the review.....
Graphics
Mu Onlrmtias excellent 3D graphics for a MMORPG of its kind. It has very detailed character models, and (for the most part) good background scenery. The buildings in Mu are well-textured and very solid looking up close. The backgrounds have some very cool ambient effects, such as grass swaying in the breeze. All the monsters are well animated, and some are breath-taking. The spell effects are excellent (especially the Dark Wizard's lightning spell), usually very well animated and beautiful. Combat styles are usually very entertaining to watch, although some are pretty stupid. Overall, Mu's graphics deserve 8/10, because although they are good for the most part, some of the smaller things (such as chairs) look kind of sloppy.
Sound
Mu's sound is extremely annoying. I couldn't get the BGMs (Background Music) to work, and even if I had I don't think they would have helped . The monster's screechings and wailings are absolutely the most annoying stuff I've heard in a game. You try and play a whole day with budge dragons, hounds, and liches screaming at the top of their lungs. It almost drove me insane, so I rarely had the speakers on while I played Mu. The weapon sound effects are decen though, as are your footsteps. Mu's sound gets a 5/10 because although the monster sound effects are loud and annoying, the rest is pretty decent.
Gameplay
Mu's gameplay is somewhat of a mixed bag. The combat is pretty stale, I mean how excited can you get watching your character swinging stroke after stroke with you just sitting there staring. It's completely non-interactive, just click on a monster and sit back and enjoy the show. You can make it "interactive" by making it so that you have to click on the monster every time you want your character to attack (a la Priston Tale), but your finger will hate you for it. Spell casting and archery are automatic as well, unless you make the finger-cramping change. You can PK (Player-Kill) in this game, only it's not very rewarding. You can only PK once every 3 hours, unless you wish to branded as a murderer. If you are branded as a murderer, merchants will not sell you anything and you will have a greater chance of dropping one of your items if you get killed by another player. If another player attacks you, then self-defense will be set up against him. That is, you can kill them while you are defending yourself and you will not be penalized for it. The same goes for you if you attack, only vice-versa. However, if you become a murderer, will you NOT have the benefit of self-defense; if you attack back, it will set up self-defense against you(After 4-5 hours you will no longer be a murderer). If you decide to kill another player while you are still a murderer, you will become a Phonomaniac (I still don't know where they got that word from). If you are a Phonomaniac(you must wait 9 hours before you become normal again), players will not be penalized in any way for killing you, and you have even greater chances of dropping one of your items. Socially speaking, besides being able to create parties and join a guild, there is nothing much besides the ordinary sell/trade/buy stuff usually going on in the main town. Mu's Gameplay deserves a 6/10, because I dislike its PK system, and the combat system isn't very enga.
Final Comments
Mu could have been so much more, if the developers only had spent a little more time with it. They should have added a job system, or at least a skill system much like Runescape's. They should have had staff-run events, where the winners could recieve special pieces of armor, etc. I gave Mu 7/10 overall, because it can be very addicting, just don't exptoo much out of it. But, don't take my word for it, click the link below and download it for yourself (it's only 60 megabytes).
2011年9月18日日曜日
EA PS Vita 'faces a challenge to succeed
EA has warned Sony and Nintendo that their portable gaming businesses are under increasing pressure from mobiles and tablets. Jeff Karp, boss of EA's casual division EA Play, questioned the future of the traditional handheld gaming market in an interview with MCV this week.He said of PS Vita: "I think it looks like a great device, but the real challenge for all game handhelds is how they stack up against mobile and tablets. After all, how many devices do people want to carry?"We are a platform agnostic business and we want them all to succeed, but it will be challenge for handhelds," he added. "Just look at how smartphones and tablets continue to grow and emerge."Karp's comments are similar to those given by Crytek CEO Cevat Yerli earlier this month, when he said: "I love Sony as a company, and we have great relations with them, but the Vita is going to have a hard time against the next generation mobiles and all the tablets. The Vita is an absolutely fantastic platform but it will have a hard time, and it might be too latrmtentendo is certainly feeling the heat in the handheld market. Having shifted only 700,000 3DS units in the company's first financial quarter, it opted to slash the portable's price only six months into its lifecycle, a move that puts PS Vita in a tough position, analysts said today.
rmt2011年9月16日金曜日
Sony repeats PSP 'philosophy' for PS Vita
Sony is holding steadfast to the game-centric "philosophy" it attached to PSP when it comes to selling new hardware PS Vita. The platform holder dedicated a significant chunk of its GamesCom showcase in Germany this month to showing Vita's social networking functions and general connectivity - hinting at a change in strategy compared to its handheld predecessor. However, speaking in the latest issue of Edge, Sony Computer Entertainment Europe boss Jim Ryan said that video games software was the priority for Vita - just as it had been with PSP."To the extent that PSP targeted the core gamer who was after a good gaming experience, the philosophy is basically the same," he said. "But I think the nature of [Vita] allows us to provide a differentiated gaming experience in a manner that the design of PSP simply did not allow."He added: "The core principle is to provide the best portable gaming experience possible. It's as simple as that."Ryan commented that PS Vita was seen at Sony as a "true digital device" - unlike PSP or PS2. "Where it ends up is going to be hard to tell at this stage," he admitted, "but it's of considerable interest to us."PS Vita will be launched in Japan before the end of 2011, but won't hit thrmteor UK until early next year. Watch in HD No comments yet, be the first! Order Edge Magazine and have it delivered to your door. CVG Staff
rmt2011年9月15日木曜日
Ratchet & Clank All 4 One trailer shows
Sony has released the first in what it says is a series of Ratchet & Clank: All 4 One trailers focusing on the game's quirky selection of weapons. "The Insomniac Games team has always prided themselves on delivering over-the-top weaponry that gives you all kinds of ingenious ways to turn your enemies into space dust," said SCEE product manager, Ross Alexander. Sony confirmed in May that All 4 One will launch in the US on October 18 and acrossrmt regions from October 19, along with details on pre-order bonuses available at select retailers.
rmt2011年9月14日水曜日
50% of Netflix users connect through game
Half of all Netflix users are streaming content via games consoles. The majority of the US movie and TV streaming service's customers watch content through a TV, with 50 percent connected via PS3, Xbox 360 or Wii. according to new research from Nielsen.The firm formtuhat 53 percent of Netflix customers use the service primarily to watch movies, while 11 percent watch mainly TV.Earlier this month, Variety claimed to have heard from leading European film distributors that Netflix plans to launch its content streaming service in both the UK and Spain in the first quarter of next year.
rmt2011年9月13日火曜日
Star Wars The Old Republic, Battlefield
EA has revealed record-breaking pre-orders for Battlefield 3 and Star Wars: The Old Republic ahead of their respective launches this October and this "holiday". According to the publisher's CEO John Riccitiello, pre-orders for DICE's shooter "are tracking extremely well", at more than ten times the rate of those the publisher saw for Battlefield: Bad Company 2.Meanwhile, the company says BioWare's MMO has broken EA pre-order records.According to Cowen & Company analyst Doug Creutz, channel checks "indicate that [Battlefield 3] pre-orders are roughly comparable to those of Call of Duty: Black Ops last year, which has gone on to srmtever 20 million units", although not as strong as those for Modern Warfare 3.EA started taking pre-orders for Star Wars: The Old Republic last week, when it detailed three separate editions of the game.
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